Gameplay Design
UI/UX Design
Music Composition
Project Summary:
Thief, Thief! With a minute left in the Volouvre, Rion must dash around the museum to steal the remaining treasures before they get him... Voleur! is a frantic, fast-paced game about chasing the highest score you can get with multipliers to your score added on how close you are to being spotted and how close you escape to the very end!
Voleur! Itch Page: https://itch.io/jam/gmtk-jam-2026/rate/4823325
Project Manager & Concept
Level & Puzzle Design
Composition & Sound Design
Project Summary:
Curtainfall is a puzzle-platformer that requires players to direct the actor Qutinus across his play inspired by Italian Commedia’Dell Arte. With his mask is on, Quintus performs combat, striking down his fellow actors, but when he takes his mask off and goes backstage, he can manipulate stage elements to reach new places on stage.
Itch page for Curtainfall: https://dazzzzza.itch.io/curtainfall
Project Manager & Concept
Level Design and Combat Design
Lead for Quality Assurance and Testing
Project Summary:
This project is currently in development as a full-release game. A digital proof of concept of the paper prototype was created in Unity.
Dice Knights is a turn-based tactics game where each round is left up to the roll of a dice. Players must use what they have rolled to outwit enemies, collecting resources to upgrade and customise their weapons and movement.
Project Manager & Concept
Level Design
Puzzle Design
Project Summary:
Using the theme of the game jam ‘Lights’, in Krøyer, the player controls a deep sea anglerfish who uses his light to attract other fish that can be spat out as projectiles. The variety of fish that can be attracted by the Krøyer allows the player to break or move otherwise impossible objects and to light up the ocean.
Itch page for Krøyer: https://blahblah733.itch.io/kroyer